When Urban Public Places Become ‘Hybrid Ecologies’: Proximity-based Game Encounters in Dragon Quest 9 in France and Japan
Licoppe, C. & Inada, Y. (2012) “ When Urban Public Places Become 'Hybrid Ecologies': Proximity-based Game Encounters in Dragon Quest 9 in France and Japan “ In R. Wilken and G. Goggin (Eds.) Mobile Technology and Place. London: Routledge, pp. 57-88.
This content has been updated on 05/22/2015 at 16 h 11 min.